Scenes, Models and Scripts
Everything you create in Dax Phyz can be saved to file, copied to the clipboard, cut, duplicated, exported, pasted, loaded or imported as a model or scene.
To use one of the models or scenes below, you can either save it as a file and use File/Open, or you can copy the text of the model to the Windows Clipboard and use Edit/Paste.
Use the F5 key to make the model come alive (turn physics on).
Wedge.pzs |
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Pong.pzs
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Metaballics.pzs |
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Hammer.pzs |
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Hammer.pzs |
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Babylonian.pzs |
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Gyro.pzs |
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Yoda.pzs |
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ChargeBall.pzs |
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Magnets.pzs |
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Balloon.pzs |
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Balloon2.pzs |
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Rocket.pzs |
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Carnot.pzs |
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SuspBridge.pzs |
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SB.lzp |
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Stack128.pzs |
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Bandwagon.pzs A chain wrapped around two rocket-propelled wheels. Because of the large "area" of contact, the band can climb over obstacles much better than standard wheels. |
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Catapult.pzs |
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Cannon.pzs |
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not_0.pzs |
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not_0_spring.pzs |
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or_11.pzs |
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and_00.pzs |
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xor_00.pzs |
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xor_alt.pzs |
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ms-latch.pzs |
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DigCount.pzs |
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Motor.pzm |
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Superwalker.pzs |
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InvPend-PL5b.pzs |
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Gun.pzs |
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ShootEmUp.pzs |
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ShootEmUp.lzp |
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ElastColl.pzs |
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Domino.pzs |
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Ragdoll.pzs |
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Convection.pzs |
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Jessica Rabbit.pzs |
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Bomb3.pzm |
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Phyz.pzs |
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Windtunnel2.pzs |
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HeliString.pzs Use the rocket (at the end of the cable) to simulate a hanging weight (rocket angle -90) or a parachute (angle 0). |
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HeliString4c.pzs Simulating constant acceleration can be tricky, since the objects tend to fly away. Thanks to Phyz Logics, we can repeatedly reset the test object's position. |
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VirtGrav.pzs |
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