// Dax Phyz scene 2.3 (the first line must contain this magic id string) // Visit http://phyz.ath.cx for more information. // SCENE STRUCTURE // A scene is a model prepended by machine state information. // States: x y zoom physics gravity friction earth inffrict edit showgrid speed breaks blackholes weakgrav hiprec deterministic autojoin snapsize linewidth adiabatics showrods showconstraints showverts nonmetaballic showlogics showsticks showsprings showlconns showtools showoptions showmenus fullscreen curmode kbshorts1 kbshorts2 cleartext autorod soundon autosleep coloursleep itersextra autostart nozoom noxpan noypan wheelpans nowsize nohsize width height // MODEL STRUCTURE // Counts: nof_objs nof_verts nof_rods nof_sticks nof_springs nof_pins nof_anchors nof_hslots nof_vslots nof_rockets nof_charges nof_heats nof_logics // Objs: id colour level group // Verts: id x y vx vy obj colour "ctfn" // Rods: id V1 V2 len group // Sticks: id V1 V2 len strength explosiveness group // Springs: id V1 V2 len k d spring k1 k2 group // Pins: id V1 V2 group // Anchors: id V x y group // HSlots: id V V1 V2 group // VSlots: id V x group // Rockets: id V Vrot angle force group // Charges: id V charge group // Heats: id V heat group // Logics: id x y z val1 val2 col enabled edge type l1 l2 l3 l4 group // Scene states: x y zoom physics gravity friction earth inffrict edit showgrid speed breaks blackholes weakgrav hiprec deterministic autojoin snapsize linewidth adiabatics showrods showconstraints showverts nonmetaballic showlogics showsticks showsprings showlconns showtools showoptions showmenus fullscreen curmode kbshorts1 kbshorts2 cleartext autorod soundon autosleep coloursleep itersextra autostart nozoom noxpan noypan wheelpans nowsize nohsize width height 2.0625 -9.8125 8 0 0 0 0 0 1 1 0 0 1 0 0 0 0 10 1 0 1 1 1 1 1 1 1 1 1 1 1 0 111 1 1 0 1 0 0 0 0 0 0 0 0 0 0 0 745 540 // Model counts: nof_objs nof_verts nof_rods nof_sticks nof_springs nof_pins nof_anchors nof_hslots nof_vslots nof_rockets nof_charges nof_heats nof_logics 7 1 0 0 0 0 1 0 0 0 0 0 2 // Objs: id colour level group 0 ffa0f0a0 0 -1 1 ff50f0f0 0 -1 2 ff50f0f0 0 -1 3 fff0a050 0 -1 4 ff50a0f0 0 -1 5 ff50a0f0 0 -1 6 ff000000 -1 -1 // Verts: id x y vx vy obj colour "ctfn" 0 -10 0 0 0 6 ff000000 "%22PC%22" // Rods: id V1 V2 len group // Sticks: id V1 V2 len strength explosiveness group // Springs: id V1 V2 len k d spring k1 k2 group // Pins: id V1 V2 group // Anchors: id V x y group 0 0 -10 0 -1 // HSlots: id V V1 V2 group // VSlots: id V x group // Rockets: id V Vrot angle force group // Charges: id V charge group // Heats: id V heat group // Logics: id x y z val1 val2 col enabled edge type l1 l2 l3 l4 group 0 0 0 -0.0010000000475 0 0 fff0ffd0 1 1 14 0 -1 -1 -1 -1 1 10 -20 -0.0010000000475 0 0 ffc0c0d0 0 3 1 0 1 -1 0 -1